| True20 SRD You have a swimming speed of 40 feet while wearing this ring. While wearing these gloves, climbing and swimming dont cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. The manual then loses its magic, but regains it in a century. The swarm moves with you, remaining centered on you. The horns type determines how many berserkers answer its summons, as well as the requirement for its use. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. It even wakes everyone up if someone tries to sneak up on you at night. Doing so ends that pellets magic. If the mirror is hanging on a vertical surface and you are within 5 feet of it, you can use an action to speak its command word and activate it. If you chose a point. In addition, you can use this cloak to polymorph into a bat. Finding one of these is a huge boon to your character and having a +9 Strength modifier is a great help in ferrying your enemies out of this world. Personally I think the primary problem comes from the aforementioned +4 CON item (and to a lesser extent +4 DEX). You dont have space to hold a shield. The gate originates where the one item was placed inside the other. You can dismiss the fan as an action. The lenses regain all expended charges daily at dawn. On a 1, the staff blackens, crumbles into cinders, and is destroyed. Your Constitution score is 20 while you wear these gloves. If the rope drops to 0 hit points, it is destroyed. This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. It regains 4d6 + 2 expended charges daily at dawn. You can use an action to press the button, which causes the rod to become magically fixed in place. Weapon (any sword), rare (requires attunement). If you dump the bags contents out on the ground, they explode in a 10-foot radius, extending from the beans. This wand has 3 charges. Once you reach 5th level, this will compete with Uncanny Dodge but is still worth it. This weapon also gives you advantage on initiative rolls. You dont need to concentrate on this suggestion to maintain it during its duration, but it ends if scrying ends. Also, creatures dont age while in the paradise, although time passes normally. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. It regains 1d6 + 4 expended charges daily at dawn. In 5e, what are the other ways to permanently increase ability - Reddit Mastery (Legendary). The token disappears and an enormous, multicolored bird takes its place. Thicker substances block the vision, as does a thin sheet of lead. Gauntlets of Ogre Power, Headband of Intellect, and Belt of Giant Strength were the only ones I found (though the Belt of Dwarvenkind gives a +2 to Con, among other things). While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. You can change the barriers effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the GM). Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just enough XP to keep your level. The medallion regains 1d3 expended charges daily at dawn. While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. Armor (light, medium, or heavy), rare (requires attunement). If a creature eats a, An animate, immobile stone statue in your, A campfire with blue flames springs forth. Cone of Fear. You must be proficient with wind instruments to use these pipes. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet. If you want to hit things with a big stick, this should satisfy you. It can keep a martial level with others, without letting them dominate the game. However, this tattoo requires attunement while the insignia does not. Despite this being a level that most characters in D&D dont reach, the Holy Avenger is the capstone magic item for all paladins. Magic weapons also allow you to deal magical damage, which is a must for higher levels. Agility (Very Rare). The bonus is determined by its rarity. while you are holding this rod, you can use your reaction to expend 1 of the rods charges to force the creature to make a DC 13, aren't wearing armor, your base Armor Class is 15 + your, feet of you. Retrieving an item from the haversack requires you to use an action. If you expend the last charge, roll a d20. Vizier. You can also search for items that directly increase your HP or HP/level. You can snuff it out early for use at a later time. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. As a bard, your focus is primarily on spellcasting, social interactions, and skills. Cookie Notice but as it stands, this is teetering the edge of Rare on paper. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. This saving throw is made with advantage if the creature knows the mirrors nature, and constructs succeed on the saving throw automatically. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Happy hunting! I feel like these items are very OP as an uncommon item No offense to those that have said it, but they can be stolen or lost is a terrible excuse. In addition, you can jump three times the normal distance, though you cant jump farther than your remaining movement would allow. Armor (shield), very rare (requires attunement). The GM chooses the god and associated alignment or determines the alignment randomly. 5d4 toadstools sprout. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Anything you wear or carry is invisible with you. When you drink this potion, you gain resistance to one type of damage for 1 hour. You can use one figurine or both simultaneously. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. But in use, I would strongly consider this as a Rare item. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across. If you already have darkvision, wearing the goggles increases its range by 60 feet. Different types of feather tokens exist, each with a different single-use effect. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. It is under your control, and it understands and obeys your spoken commands. You declare someone to be your sworn enemy and gain advantage on attack rolls with this weapon against them, ignoring 3/4 cover and long range. As an action, you can speak the gems command word and expend 1 charge. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. It can become a griffon for up to 6 hours. Partly this comes down to Dex checks being common (initiative, stealth). On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. The gate then closes. A stone has AC 24, 10 hit points, and resistance to all damage. A deck found as treasure is usually missing 1d20 1 cards. Ruin. When all the gems are removed or destroyed, the helm loses its magic. Prev: 5e: Building a Town, City, or Village for DMs, How to Run a DnD Module Tips and Tricks, 5e Tank Builds: How to be a Stalwart Defender, 5e Skill Books: When, How, and Whether to Include Them. Berserkers Axe (rare) DMG p 155 gives you a flat 1 hp per level. D&D 5E - List of Saving Throw Boosts - EN World Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure. Double your walking speed and get wherever you need on the battlefield without taking the Dash action. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. On a failed check, the spell disappears from the scroll with no other effect. Jester. Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. On a success, the creature breaks free and destroys the shackles. A newly discovered bottle might already contain a creature chosen by the GM or determined randomly. In addition, a cleric or druid in the light whose alignment matches the candles can cast 1st-level spells he or she has prepared without expending spell slots, though the spells effect is as if cast with a 1st-level slot. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). Most paladins opt for the sword-and-board approach, so having a magical shield is a great boon. You gain temporary hit points equal to the extra damage dealt. This rod has a flanged head and the following properties. Why is the Ring of Warmth only an Uncommon item? While magic items are rare and expensive, there are quite a few that can boost your AC. As long as you Wild Shape into something with fingers, you should be able to benefit from it. The scarab crumbles into powder and is destroyed when its last charge is expended. Each creature in that area must make a DC 18, initiative as long as you arent incapacitated. Whenever a swarm of rats that isnt under another creatures control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarms Wisdom check. Faerie Fire. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15, An outfit made of pride silk weighs 4 pounds and costs 500 gp. The golem becomes animate when the ashes of the manual are sprinkled on it. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. The GM chooses the type or determines it randomly. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. Dwarven Plate Armor (plate), very rare While wearing this armor, you gain a +2 bonus to AC. You have resistance to cold damage while you hold this staff.