Wings: As well as the ones called out above, you get the now-standard extra Warlord Trait and Relic strats, and for the latter theres a separate strat letting you give a sub-set of the relics to unit Champions, Marine supplement style. Getting Started: Death Guard | Goonhammer document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. rule lets you pick one nearby PLAGUE COMPANY CORE unit per turn and until your next turn any time they roll an unmodified 6 to hit in melee with a plague weapon they do a mortal wound to the target. Whatever, I hate painting them anyways. Did possessed get better with the new book? I am sure possessed will work, but dont think they will do any better than points equivalent numbers of plague marines or terminators. After more than two years of hiding in the far corners of the table, scraping by on Psychic Awakening Stratagems, and waiting, Astra MIlitarum players finally have their 9th edition codex. As a Lord of the Death Guard he now has a 6 reroll hits of 1 aura that only affects Core units. ASIN : 1839061375 : Customer Reviews: 4.8 out of 5 stars 230 ratings. Hobby Guide: I did an Army Centre-piece model and so can you! This is a keyword that you can select for yourself, as described in the Warhammer 40,000 Core Book, with the guidance detailed below. Wow, just wow! Whats a Lord of the Death Guard, you ask? Chaos Spawn are also still here and rocking 2D3 Attacks instead of D6 and can be improved with the Grandfatherly Influence Stratagem, which gives a unit of Spawn +1T and Disgustingly Resilient. got several tweaks as well. At only 10ppm more than Blightlords, theyre also priced to move. The 9th edition codex has baked that into the main book and has given players a little bit more clarity when it comes to army design, as each of the companies offer some specialization . as a contagion, which attacks against affected units a +1 bonus to their AP. This book is filled with potential and has made all of our units better. Its not all buffs though, with The Lantern being reduced to a range of 12 and his re-roll hits ability affecting a single Core or Character unit. Theyre also a good way to score points for having objectives in contagions range for the. Rob: Infernal Jealousy is the only rule I dont love here, and only because the Death Guard dont have a non-Psyker Death Guard HQ. Combined with the +1S, near mandatory on your first Foul Blightspawn at the price. While it doesnt have Disgustingly Resilient (and has no way to get it), it does get Contagions and it benefits from the upgrade to WS/BS 3+. Well, the short answer is any HQ that isnt a Malignant Plaguecaster or a Sorcerer in Terminator Armour. So if you want to take a Battalion Detachment or any Detachment requiring 2+ HQs, it will have to include a Psyker. He is respectably durable with 6W at T5 with a 2+/4++ and Disgustingly Resilient (-1 incoming damage). Here thats offset by you now getting +1A with the flail, because the rule giving extra attacks if you have multiple weapons now works with any of them, and the model keeps a plague knife. I do believe that Death Guard feel like they should from the lore. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. are just as great as you remember re-roll wound rolls of 1. Theres also more reason to take the, The first of these stays pretty strong because you pretty much always pay 10pts for the. The many Relics of the Death Guard Codex have undergone some changes as well. This power seems very strong if youre planning around any of the special Contagions, so expect to see it a bunch. You are, also, going to pretty much have to take the wound option every time, as risking 3VP on a roll of a 4+ is just a horrible idea. It also got the bump to WS/BS 3+ and 4 Attacks base, which combine with the Fleshmower upgrade (only S+1 but now makes 3 hit rolls per attack so you get 12 instead of 10) to make the melee variant worth considering. Death Guard - Wahapedia Rob: For my money the Daemon Prince of Nurgle is one of the losers in the book, even with some decent buffs. These upgrades cost between 10 and 20 points and are a nice way of using any spare points left by giving your units a couple of buffs! now have 4 Attacks (awesome), and T5 (hell yeah), but only 2 wounds apiece (boo) and still 1 damage claws, and they now count as 2 models when carried in transports they cant ride in Rhinos at all. 2020 Death Guard Lists. This lets you pick a DEATH GUARD unit within 18, and boost the range of their Contagion abilities by 6 till your next psychic phase, to a maximum of 12. Interestingly his pistol has gone and has been replaced with an aura that does mortal wounds to a unit in the command phase. Mutant Strain This buffs poxwalkers with a chance of doing damage to them, each hit of 6 does a mortal wound on top of any other damage, however each hit of1 does a mortal wound to the poxwalkers at the end of the fight (Though they could potentially shrug this as we will see later! This book contains the most up-to-date points values that should be used in your matched play games, covering all the factions in Warhammer 40,000. This secondary is one that is likely to never be taken. Required fields are marked *. is back, but costs 2 CP base and 4 CP if used on Terminators. Once per battle, at the end of your Movement Phase, you can use this relic to pick an enemy unit within 6 and roll 7D6. No, they did not. Also note that the Plague Company Warlord Traits have redone as we mentioned earlier in the Plague Companies are back section. 9ed Codex [Chaos] - Heretic Astartes - Death Guard Like this book? Each roll of a 4 or a 5 inflicts 1 mortal wound and each roll of a 6 inflicts D3 mortal wounds. A+, Spread the Sickness (Shadow Operations): Death Guard INFANTRY only, including Poxwalkers (its the only action Poxwalkers can perform). This means that every time you visit this website you will need to enable or disable cookies again. At the end of the battle you get 3pts for each objective you have contaminated. View flipping ebook version of 9ed Codex [Imperium] - Adepta Sororitas published by DelightfulMiracl3 on 2021-11-06. This is a fine change and works well with the extra wound now added to most of the armys profiles. on the A bit working, and sometimes modifying S wont do anything. Anyone have a link to a good pdf of the 9th edition space marines dex? He now gets you 1 CP per turn on a roll of 7+ instead of an exact 7 on 2D6, ensuring hell reliably get you 2-3 CP per game. have dropped to 5 points but lost ObSec so are functionally worthless except for Deploying Scramblers. I do believe that Death Guard feel like they should from the lore. As with other Daemon engines the Defiler has had a general improvement with better WS, BS and more Attacks! The only thing to say here as a negative is that you do have to start planning for this early crucially, in missions with objectives in both deployment zones, youre sometimes going to be giving up half the points if you cant get at least one Bubonic Astartes unit right across the board, and need to leave one at home too. This will let them absolutely detonate a horde, and as a keen user of Necron Warriors, that makes me extremely nervous. Fleeing Vectors (No Mercy, No Respite): (progressive scoring) Score 3 Victory Points at the end of any battle round that an enemy unit fails a morale check and has suffered at least 1 casualty from a plague weapon that battle round. Its so good. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . It also combines wonderfully with the auras on the Noxious Blightbringer. Easiest way to get access to 9th edition codex online Don: It seems like the only reason to run Cultists in a DG army is to have really cheap units to perform actions. CODEX: DEATH GUARD Indomitus Version 1.1 These documents collect amendments to the rules and present our responses to players' frequently asked questions. They basically count as terminators for the purposes of what they are allowed to embark upon and how much space they take up in those transports. This comes with a drop to 5 points per model, making them significantly better than their prior incarnations, and now get to be in a PLAGUE COMPANY by default, so can benefit from more rules than just the Harbingers one. I can not remember putting more than one. Typhus has had some big changes, he is now faster at movement 5 and has a base 6 attacks, his armour still gives him a 4+ inv save but no longer affects his movement! There are far too many to cover them all, so lets talk about some of the major shifts and then well dive into winners and losers. (progressive scoring) Score 3 Victory Points at the end of any battle round that an enemy unit fails a morale check and has suffered at least 1 casualty from a plague weapon that battle round. (1 CP) powers up a Plagueburst Crawlers shooting, making its mortar 3 damage and causing every unit within 3 of the unit hit by the mortar to take mortal wounds on a 4+. Notably, going from S4 to S5 matters less than it normally does but S6 (as per the Bubotic Axes) is considerably more of a big deal because you start wounding many elite Infantry units on 2s, while S7 compared to S8 is less of a drawback than normal for tank punching, and going from S8 to S9 is almost completely pointless. This relic can potentially destroy a fully-buffed primarch in one go or it can inflict some decent damage to a tough unit or you can whiff completely. 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. Something to note is that the unit now hews much closer to the box contents and many special weapon options are now limited to one per 5 models, instead of just being two models. So sadly, no more 5-man Plague Marine squads sporting three plasma guns. We definitely have some stand out units/stratagems, but each codex of 9th does. This has a high floor (itll be unusual to score below 6) but a pretty low ceiling, as you can only do one per turn so maxing it out against a savvy opponent is going to be very tough. July 15, 2020. Despoiled Ground will likely become synonym with Oath of Moment from the Marines codex, especially because it lives in a secondary category that Death Guard didnt normally perform well in. I am in the camp of loving the Malignant Plaguecaster though. rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. Core unit, Now have 2D3 attacks and a -1 Leadership aura. Remorseless is a new rule that lets units ignore modifiers when taking attrition tests. Introduction . The ability to Heroically Intervene with your units, even as a Stratagem, is an incredibly good trick to have in your back pocket and Gloaming Bloat is also super good. I really like this guy now, he can heal D3 wounds to a wounded Bubonic Astartes model each turn and gives all Bubonic Astartes units within 3 a 6+ wound shrug. Rob: I cannot imagine building a Death Guard list now without a Fugaris Helm Plague Surgeon. Almost everything about it feels unique and powerful but not overbearing. source below. There were a couple nerfs, like the malefic talons going down to AP1. Theres some really fun stuff here from such as; Trench Fighters At the end of the fight phase each Plague Marine with plague knives can make an extra attach with it this is on top of the additional attack they have already gained in their new rules! This secondary objective is also really bad on missions with fewer than 5 objective markers. Both conditions must be met to gain these points. We covered the math behind this in a previous, also returns, giving you double shooting on Rapid Fire bolt weapons at full range if you remain stationary in the Movement phase, which combines with. To put it mildly, being able to slap a 12 bubble of half movement or no re-rolls on a Bloat-Drone on turn 2 and just sort of fly it near your opponents entire dang army is quite the thing. Without Rhinos or drills to move a unit of 10 across the table, is your next best bet for getting them where they need to be. (1 CP) lets Foetid-Bloat Drones Heroically Intervene and move 6 when doing so. Now sporting BS 3+ and a Plagueburst Mortar with a flat 2 damage statline, its priced to move at 165 points. lets your Core units within 6 of your warlord re-roll to wound rolls for attacks made with weapons with the Plague Weapon rule. 9th edition codex? : r/Eldar - Reddit is back, but now it gives the Helbrute +1 to hit and wound. Welcome to the 2021 edition of the Munitorum Field Manual. You now can only give him wings or a Plague Spewer with the wings now only increasing his movement to 10. ffAh, the suffering! The Entropy Cannons are only +5 points now and also strongly worth consideration, since they now do a staggering D3+3 damage. If you chose the wound option OR roll a 4+ on the d6 option, the objective is contaminated. Wings: The Tallyman seems incredible, as at only 70pts giving you +1 to hit on big Plague Marine or Terminator blocks while also handing you ~3CP over an average game is a great deal. Some big changes here, now 2 wounds and an extra attack each. The Death Guard see quite a lot of changes in this new Codex, with a number of new keywords created in order to manage these rules.